![]() In Rigour and Relevance in Educational Research. Educational innovation: An economist's perspective. Flow: The Psychology of Optimal Experience. Executive Office of the President, Council of Economic Advisers, Washington, DC. Unleashing the Potential of Educational Technology. In Handbook of Human-Computer Interaction (2nd ed.), M. Harnessing Technology to Improve K-12 Education. Research and Practice in Assessment 8, 13-25. Studying learning in the worldwide classroom: Research into edXs first MOOC. In Proceedings of the American Enterprise Institute Conference on the Future of Educational Entrepreneurship. K-12 entrepreneurship: Slow entry, distant exit. Technology's Edge: The Educational Benefits of Computer-Aided Instruction. ![]() Lisa Barrow, Lisa Markman, and Cecilia E.Detecting student misuse of intelligent tutoring systems. Journal of the Learning Sciences 4, 2, 167-207. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'11). Placing a value on aesthetics in online casual games. Erik Andersen, Yun-En Liu, Richard Snider, Roy Szeto, and Zoran Popović.We provide several design recommendations for future campaigns based on our experience, including the effects of different incentive schemes, the insertion of “tests” to fast-forward students to levels of appropriate difficulty, and the strengths and weaknesses of campaigns as a method of collecting experimental data. In this article, we present a case study of three such campaigns that we ran to encourage students to play an algebra game-DragonBox Adaptive: the Washington, Norway, and Minnesota Algebra Challenges. These are designed to generate media coverage and lend themselves nicely to collaborative or competitive goals, thus potentially leveraging social effects and community excitement to increase engagement and reach students who otherwise would not participate. One method that has not yet seen widespread use is the educational campaign: large-scale, short-term events focused on a specific educational topic, such as the Hour of Code campaign. Educational technology requires a delivery mechanism to scale.
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